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Title:      FRANCINE’S REVENGE: THE MANIPULABILITY OF TOYS & GAMES AS THINGS IN THE MIND, NOT JUST THINGS IN THE HAND
Author(s):      Dan Fleming
ISBN:      978-972-8924-85-0
Editors:      Katherine Blashki
Year:      2009
Edition:      Single
Keywords:      Play, ludic, Transformers, computer games
Type:      Full Paper
First Page:      27
Last Page:      34
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper argues that a ‘ludic image’ precedes any secondary elaborations in many popular cultural forms, including toys and games, and that this ‘image’ itself performs significant symbolic work, explaining the longevity of key examples over and above the effects of sustained marketing. The symbolic work of the ‘ludic image’ is explained in terms of a model of subjectivity derived from Li Zehou, an adaptation of Csikszentmihalyi’s flow channel, Reich’s supercapitalism and an hypothesis about the contemporary significance of the collectivity/individuality dynamic as reflected in the theme of transformation. Transformers is taken as a particularly revealing example.
   

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